Today we talked about the difference between a designer and a designer in public relations. We tried to discuss the difference between us (the designer) and someone from the English Department at CSULA who could easily learn how to use photoshop and make a flyer to put up on the wall. What is the difference between the two? Why don’t we call the person from the English Department a designer? I think everyone can design, but certain designs may have more strategy put into it and more creative problem solving involved. Also, our main objective of our careers are dedicated to design, we eat breathe and think design, therefore we are designers while someone in the English department does not dedicate that much of their life to design when they just make a small note for simple communication between the offices. We call them secretaries because they dedicate a lot of their time to being somebody’s secretary.
We watched this TEDtalk with Ken Robinson that I really liked. He was such a funny guy. His speech made me feel better about not being about to pay attention (like some sort of ADHD) but that it is a part of me and I should embrace it to encourage my creative self to shine through.
I’m not sure if this is the last blog for class but we’ve finally reached the end of the quarter. I really liked this class and I feel like it changed my perspective on a lot of things, especially concepts of movies, tv shows, business operations, and even the interaction of people. I wish there would be a part two of this class, that would be great.
Last Monday, we started the class with a discussion about why we as designers should understand the reason for why Apple is such a successful company. I agree with Sophia that Apple has advertised their product attached to a certain lifestyle. When we’re buying these Apple products, we’re buying a lifestyle, which is “hip” and something very valued in society. When you think of Apple, you think of all the cool people who own Apple products, the way their store is advertised and as well as the simplicity of how to use their products. Everything is also well designed and is pleasing to the eye. It’s interesting to put into thought that Apple’s core is based on design and was advertised to designers/artists and musicians in the very beginning. I agree with Jimmy that for some illogical reason, I trust Apple to continue to make products that I just want even though the it is overpriced and doesn’t make sense that I want it even if I could get the same product (or an even better one) for a cheaper price, just because it’s made by Apple.
AIGA. I think it sounds like a wonderful organization to be a part of. I considered joining through the video and wasn’t sure if that was Jimmy’s intention to persuade us to join, but I really do want to join. There are so many benefits that come out of it.
On Wednesday, March 6th, Jimmy had asked us what we all have done with our video projects on sustainability so far. I thought I had it figured out but I understood the concept of the project wrong after the discussion in class! I thought it could be a topic that we felt passionate about that involved the environment or people so I was going to make my video about being optimistic. Little did I know, I had to choose a topic on sustainability. I like that it challenges a lot of views I have on the world, but I really find it hard because it’s a big topic to research and I feel like it’s my homework from a science class. We spent the rest of class working on story boards for our videos. It was hard for me to develop one because I was still researching on sustainability. There were a lot of things I didn’t know like how print companies have gone green since the pollution from printed inks, or that electronic cigarettes actually pollute the planet more because of the manufacturing of them.
On Monday, March 4th, we put up all our magazine 3-shot stories on the walls for everyone to interpret. I thought it was cool that everyone interpreted the stories differently. It just goes to show how everybody arrives to conclusions differently through visuals. It was especially funny when Xu pointed out that Katherine’s story could have meant “save you? i’ll save you once but not twice.” Her magazine pictures were a hand reaching out for help, a hand grabbing another hand, and a hand with two fingers up which most of us interpreted as a peace sign.
When we had to create new stories using everyones pictures, it didn’t really seem interesting anymore because we saw all the pictures and interpreted all the figures and symbols in them already. It was a fun exercise. I liked when we were all trying to figure out what part of the body shows emotion in a photograph of a person, which we found out were the eyes.
Last Wednesday, we worked in groups of three to create a 3-shot story. It amazed me by the end of this group assignment that not everyone was able to create a 3-shot story that a majority of us could understand easily. I liked how most people had colored pencils or markers with them handy to color the pictures because nobody was aware that we were going to have this assignment. Oh, art students. I’m going to keep more markers in my bag from now on.
We have this mini video project that was assigned today. I think I have an idea of what I’m going to put in the video and I hope I start it soon because there’s going to be a lot of stuff I have to turn in very soon.
Last Monday, we played a communication/attention span game. I’m not sure if the game had an actual name, but it was super entertaining. It got funny at one point when I kept hearing everybody say “a who?” at least 100 times. I had a little trouble with my attention span, my mind starts to wander a lot. I didn’t even catch myself losing focus by following the object from the other side of the room, but someone else helped me realize that I wasn’t paying attention to what was around me. I think this game does practice communication because it shows us how people connect information from one person to another. At first I thought it was going to be like the telephone game where everyone sits in a circle and says what they thought they heard to the person next to them until it reaches the last person.
We also went over project briefs and how they’re important for design. I think project briefs come pretty naturally to me. I already like to write everything down, important or not important because I like to have notes. I like that project (or design) briefs are not just for the design world but I feel that it relates to other businesses such as phone companies or hair salons. They also need documentation for an idea of how much to charge for their services.
We continued the rest of our presentations today. It’s interesting how we continue to find new things to learn from each even after twenty presentations. I like that we had the chance to learn a little something for ourselves even when it was about someone else’s presentation. It reminds me of this Eleanor Roosevelt quote: “Learn from the mistakes of others. You can’t live long enough to make them all yourself.” I realized that it’s easy to point out what other people are doing wrong because we are watching and hearing it with both eyes and ears, but when it is happening to us (such as answering questions or presenting) we don’t see ourselves and when we’re in the moment we can’t hear ourselves. A lot of us need to learn how to be less condescending when we’re answering questions, including myself. It’s hard to catch yourself say things such as “like I said…” and we should actively try to stop ourselves from sounding condescending because we don’t want to make our audience feel like they’re stupid. A lot of us also need to work on being less anxious when presenting.
As for my game concept, I do agree with the class that the probability of spinning three matching colors on the three color wheels is unlikely. I’m going to think of a new way of spinning the colors and I’m going to add two more sides to the special dice because I realized I only have four and there are six sides! I also agree that my game board is really plain and does not match the level of creativity I put into the actual game concept and characters.